Opus 5.5 mapped 5,285 km of real US road for a clicker game
Coast to coast, sampled every 10 meters from OpenStreetMap. About 4.6k likes and 144k views.
— @jonpaul View post on X
Opus 5.5, Claude Code and friends are building playable games from a single prompt, and creators are sharing their whole asset pipelines.
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Coast to coast, sampled every 10 meters from OpenStreetMap. About 4.6k likes and 144k views.
— @jonpaul View post on X
One shot, no external assets, with Blender MCP plus Magnific MCP for sound. About 655 likes.
— @Ainthropos View post on X
by @Ainthropos · open on X
Tripo3D for model and rigging, re-textured with Codex image_gen, Mixamo animations and Three.js fire VFX. About 470 likes.
— @dangreenheck View post on X
by @dangreenheck · open on X
A step-by-step asset pipeline where every tool gets one job. About 1.2k likes and 79k views.
— @rewind02 View post on X
Opus 5.5 vs Meta's Muse Wonder: one index.html, Three.js, nobody touched the keyboard.
— @finebutwhy View post on X
by @finebutwhy · open on X
Made with Opus 5.5 in Claude Code.
— @dennisivy11 View post on X
by @dennisivy11 · open on X
Source: @rewind02. One more: a 12-hour demo with Claude Code + Godot + Higgsfield (post).
Open-source pieces creators are wiring into coding agents right now (list shared by @Mnilax): Pixel artists can plug the same idea into Aseprite — see Aseprite MCP for beginners.
Want the agent to drive Blender? Follow our Blender MCP setup guide, then grab the rest of the stack from the AI game-dev toolkit.
MCP for engines: Unity MCP setup · Godot AI setup · Blender MCP setup.
AI-assisted recomp: LEGO Dimensions on PC was built with heavy Claude help and human play-testing.
Small, complete demos, yes. Creators on X show playable Three.js, Unity and Godot projects. Finished, polished games are still rare.
A chain of tools, each with one job: 3D model generation, Blender cleanup, animation, then an engine such as Unity or Three.js, all wired together by a coding agent.