CRT Forge Podcast: weekly AI game dev recap
About four minutes of the week's most viral AI game mods, mashups, decomps and agent-built games. Narrated by an AI voice.
Episode 6: LEGO Dimensions and Call of Duty 3 on PC
Oct 13, 2026 · 00:02:30
Download the MP3 · Podcast RSS · Show notes: Dimensions Recompiled guide, CoD3Recomp guide, XenonRecomp vs ReXGlue
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Welcome back to CRT Forge, the recap of the wildest AI-accelerated game dev on the internet. This is episode six, October thirteenth, twenty twenty-six. Tonight is an Xbox three hundred sixty special: LEGO Dimensions running natively on PC, Call of Duty three on PC for the first time, and how these recomps actually get made. Plus four fresh stories from X. As always, we only link official repos on crtforge dot surge dot s h, and none of these projects include game files. You bring your own dump from a disc you own.
Story one. LEGO Dimensions on PC. Dimensions Recompiled statically recompiles the Xbox three hundred sixty release into a native Windows program. You need your own disc, extracted to a folder, plus title update twenty-three exactly. DLC is optional. It even works with a real Toy Pad after a one-time driver swap with Zadig. The author is upfront that Claude was used heavily for reading disassembly and writing tooling, while a human did all the play testing. It is a public beta, latest build we saw is zero point one point thirty-five.
Story two. Call of Duty three never came to PC, until now. CoD3Recomp uses XenonRecomp to translate nineteen thousand functions to native code, with a custom Direct3D eleven renderer. All fifteen levels load and play, with raw mouse input, a field of view slider from sixty-five to one hundred, and an unlocked frame rate around one hundred F P S. Latest pre-release we saw is version zero point four point zero. Still in development, so expect bugs.
Story three. XenonRecomp versus ReXGlue. XenonRecomp is a recompiler only. It turns Xbox three hundred sixty code into C plus plus, and you build the runtime yourself, like Unleashed Recompiled and CoD3Recomp did. ReXGlue ships the recompiler and a runtime derived from the Xenia emulator, which is how LEGO Dimensions got booting. ReXGlue is still early and changes fast.
Now, fresh from X. Gemini four Argon turned photos of a home office desk into a playable racing game with Blender M C P and Three dot J S. Another Argon demo drove Blender M C P in an autonomous loop to build a Gothic scene from a single image. Someone posted fifteen GitHub repos that turn a coding agent into a whole game studio, from Unreal and Unity bridges to music and sound effect generators. And an Aztec voxel temple test shows Argon plus Blender M C P on medium thinking.
That's the show. Full guides and links are on crtforge dot surge dot s h. See you next drop.
Episode 5: Sonic Unleashed on PC, Unity MCP, and Godot AI
Oct 13, 2026 · 00:02:35
Download the MP3 · Podcast RSS · Show notes: UnleashedRecomp guide, Unity MCP setup, Godot AI setup
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Welcome back to CRT Forge, the recap of the wildest AI-accelerated game dev on the internet. This is episode five, October thirteenth, twenty twenty-six. Today: Sonic Unleashed running natively on PC, how to let an AI drive Unity, how to let an AI drive Godot, and four fresh stories from X. As always, we only link official repos on crtforge dot surge dot s h, and none of these projects include game files. You bring your own dump from a copy you own.
Story one. Sonic Unleashed on PC. Unleashed Recompiled is a static recompilation of the Xbox three hundred sixty version, not an emulator. You dump your own U S or E U copy with the title update, download the official Windows or Flatpak build from GitHub Releases, and run the built-in installer. You get sixty F P S by default, ultrawide, achievements, and mod support. Latest release we checked is version one point zero point three. Download only from the official Releases page.
Story two. Unity M C P, also called M C P for Unity. This is the free M I T bridge that lets Claude, Codex, or Cursor control the Unity Editor. Install it from the Package Manager with the official git U R L, then hit Configure All Detected Clients. About fifty tools cover scenes, scripts, assets, tests and builds. Latest release we checked is version ten point three point zero. It needs Unity twenty twenty-one point three L T S through Unity six.
Story three. Godot A I, the Godot M C P from the same team behind Unity M C P. Drop the release zip into addons slash godot underscore a i, enable the plugin, and press Configure in the dock. Forty-six tools and over a hundred twenty operations. G D Script is fully supported; C sharp is text-only for now. Needs Godot four point seven or newer. Opt out of telemetry with G O D O T underscore A I underscore D I S A B L E underscore T E L E M E T R Y equals true.
Fresh from X. Arthur Chin compared the same Blender M C P prompt for a Hong Kong Star Ferry: Grok Bot versus Codex with G P T six Astra. Toni Cipriani reported a native Android port of Donkey Kong sixty-four Recompiled. Back to Batk joked about A I-written P C recomps with a clip that went to about sixty-one likes. And Teck News Report covered Unity shipping an official plugin for x A I's Grok Build, its third first-party coding agent after Claude Code and Codex.
New this drop: the Unleashed Recomp guide, the Unity M C P setup guide, and the Godot A I setup guide. Follow the podcast R S S for the next one. This has been CRT Forge. See you next time.
Episode 4: Perfect Dark on PC, Mario 64 online, and Blender MCP
Oct 13, 2026 · 00:02:44
Download the MP3 · Podcast RSS · Show notes: Perfect Dark guide, sm64coopdx guide, Blender MCP setup, AI game-dev toolkit
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Welcome back to CRT Forge, the recap of the wildest AI-accelerated game dev on the internet. This is episode four, October thirteenth, twenty twenty-six. Today: Perfect Dark running natively on PC, Super Mario sixty-four online with friends, how to let an AI drive Blender, and four fresh stories from X. As always, we only link official repos on crtforge dot surge dot s h, and none of these projects include game files. You bring your own dump from a copy you own.
Story one. Perfect Dark. The PC port is built from the Perfect Dark decompilation, and it's native, not an emulator. You get mouselook, widescreen, field of view control, sixty F P S, and an experimental mode that goes up to two hundred forty. The readme says things get weird above about one sixty-five, so cap it. Split-screen works. Use the N T S C final ROM, drop it into a data folder as p d dot n t s c dash final dot z sixty-four, and run. Builds cover Windows, Linux, Mac, Switch, and a Flatpak.
Story two. Super Mario sixty-four online. s m sixty-four coop d x syncs enemies, events and every level, so everyone shares the same world. The latest release we checked is version one point five point one. Drag your z sixty-four ROM onto the window, then host with CoopNet lobbies, or direct connect on U D P port seven seven seven seven. It's moddable with Lua, and the docs now cover every function. Heads up for Steam Deck players: one point five point one is the last dedicated SteamOS build.
Story three. Blender M C P, now called M C P for Blender. This is the add-on behind those clips where an AI builds a whole scene. One command sets up Claude, Codex, or Cursor and installs the add-on. The AI can run Blender Python, look at the viewport to check its own work, pull C C zero assets from Poly Haven, and generate models with Tripo, Rodin, or Hunyuan three D. Treat it like handing over a Python console: save first, and turn on safe mode if you're nervous.
Fresh from X. Rewind zero two posted a cozy fishing game workflow with Opus five point five, Blender M C P, and Unity M C P. The trick: never ask for a whole game in one prompt. Ulrich Scheller showed how his browser tower defense game evolved from Haiku to Opus. Toni Cipriani reported an unofficial Android test build of the Sonic oh six recomp. And Roundtable Space listed ten GitHub repos that let agents inspect binaries and games.
New this drop: the Perfect Dark guide, the s m sixty-four coop d x guide, the Blender M C P setup guide, and our new AI game-dev toolkit page with official links for every tool we cover. Follow the podcast R S S for the next one. This has been CRT Forge. See you next time.
Episode 3: Star Fox 64 & Mario Kart 64 go native, plus GPU clouds
Oct 13, 2026 · 00:02:24
Download the MP3 · Podcast RSS · Show notes: Starship guide, SpaghettiKart guide, RunPod vs Vast.ai
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Welcome back to CRT Forge, the recap of the wildest AI-accelerated game dev on the internet. This is episode three, October thirteenth, twenty twenty-six. Today: two more Harbour Masters N sixty-four ports you can run natively on PC, a quick GPU-cloud tip for open-source three D, and two fresh stories from X. As always, we only link official repos on crtforge dot surge dot s h, and none of these projects include game files. You bring your own dump from a copy you own.
Story one. Star Fox sixty-four on PC. Starship is Harbour Masters' native port, same lib ultra ship family as Ship of Harkinian. The latest release we checked is version two point oh point oh, Barnard Alfa. You need a U S one point oh or one point one Rev A ROM in z sixty-four format. On first launch it builds an s f sixty-four o two r archive from your dump. Windows, Mac, Linux and even Switch homebrew are on the official Releases page. Full setup steps are in our new Starship guide.
Story two. Mario Kart sixty-four. SpaghettiKart hit one point oh point oh, Bolognese Alfa, in February twenty twenty-six. Only the U S ROM is supported. On Windows you run Spaghettify exe to generate m k sixty-four o two r, then race. One modding gotcha from the README: o t r archives are not supported. Use o two r or zip packs in the mods folder. Guide is live next to Starship.
Story three, the GPU angle. A lot of viral pipelines generate meshes in the cloud with Meshy, Tripo or Rodin. If you want to run open-source three D yourself, you'll rent a card. RunPod posts fixed Community and Secure rates and keeps models on network volumes. Vast dot A I is a marketplace: cheaper floors, more host shopping. We published a plain comparison with official links only.
Fresh from X today. First, zero x Morlex posted a seven-step roadmap for R E A plus Opus five point five: point a coding agent at a program with no source, trace a feature with evidence, and rebuild it. Second, i k crypth showed Opus five point five plus Blender M C P grinding for twenty-four hours on a one-line cyberpunk game prompt. Same pattern we keep seeing: the agent drives Blender, you don't box-model a city by hand.
That's the drop. New pages: Starship, SpaghettiKart, and RunPod versus Vast. Follow the podcast R S S for the next one. This has been CRT Forge. See you next time.
Episode 2: Smash Ultimate goes native, and the Xbox 360 recomp wave
Oct 13, 2026 · 00:03:28
Download the MP3 · Podcast RSS · Show notes: Smash Ultimate PC recomp guide, best Xbox 360 PC recomps
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Welcome back to CRT Forge, the recap of the wildest AI-accelerated game dev on the internet. This is episode two, a bonus drop for October thirteenth, twenty twenty-six. It's all about one idea: old console games turning into native PC programs, no emulator required. Every project we mention is linked to its official repo on crtforge dot surge dot s h. And as always, none of these projects include game files. You bring your own dump, from a copy you own.
Story one. Smash Ultimate is going native. A project called ssbu-recomp, by a developer called Denkishi, takes Super Smash Bros. Ultimate, version thirteen point zero point four, and statically recompiles it from the Switch into a Windows program. That means the game's ARM machine code is translated into C ahead of time, then compiled for PC. There's no interpreter and no JIT. The Switch's system libraries and graphics API are rebuilt on Windows, with a Vulkan renderer. The post that made it blow up came from mdaman010, with around three thousand likes and over three hundred thousand views.
So what actually works? According to the repo, the menus work, and a full one versus one match against the CPU plays all the way to the results screen, at fifty-nine to sixty frames per second, even on an Intel integrated GPU. Classic Mode, Training and Home-Run Contest start and play, but were only tested with scripted input. Online isn't available, and Linux and Steam Deck haven't started. There are no ready-made downloads either. You build it yourself, which takes about forty-five minutes.
The part modders will love: fighter move scripts come out as readable C plus plus. The repo says ninety-five percent of the animation scripts behave the same as the original in testing, and a fighter rebuilds in about a second. And here's the AI angle. The author says they're not a reverse engineer, and that almost all of the code was written by Claude coding agents they direct, with every claim backed by a test.
Story two. The Xbox three sixty recomp wave. It started with Unleashed Recompiled, the native PC port of Sonic Unleashed, built with the XenonRecomp tools. In twenty twenty-six, a new toolkit called ReXGlue made it far easier for hobbyists, and now there are new projects almost every week. This week's headline: LEGO Dimensions. Dimensions Recompiled is a public demo with unlocked frame rates, mods, D L C, and support for a real or emulated Toy Pad. It's still unstable, and the author is upfront that Claude helped write a lot of the glue code.
Others worth knowing. Silent Hill Downpour has a stable native port at sixty frames per second. Dead Rising two Case Zero is playable start to finish on Windows and Linux. Spider-Man Edge of Time just hit version one point oh. King Kong, Need for Speed Most Wanted, The Darkness, Dante's Inferno and The Simpsons Game all have early releases. And Sonic oh six is in development from the Unleashed team's toolchain.
One bonus that isn't Xbox three sixty at all. Splinter Cell Double Agent's original Xbox version is now a native sixty-four bit Windows game, with a field of view up to one hundred forty, uncapped frame rates, and online co-op.
Quick tip before we go. Only download these from the official GitHub releases pages. Several projects warn that other sites claiming to host them are not theirs.
That's the drop. Full guides are up now: the Smash Ultimate recomp guide, and the best Xbox three sixty PC recomps. Follow the RSS feed for new episodes. This has been CRT Forge. See you next time.
Episode 1: AI mashups, WoW survivors and a decompiler for Claude Code
Oct 13, 2026 · 00:04:15
Download the MP3 · Podcast RSS
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Welcome to CRT Forge, the weekly recap of the wildest AI-accelerated game dev on the internet. This is episode one, for the week of October thirteenth, twenty twenty-six. Every story here links to the original post or the official project on our site, crtforge dot surge dot s h. Let's get into it.
Story one. The mashup that broke the timeline. Back on September twenty-seventh, a creator called chasm posted a clip with the caption: AI hackers have put skateboarding in Call of Duty Modern Warfare Two. According to the X API, that post has passed seven point four million views and nearly thirty thousand likes. It kicked off a whole wave. Over the following days, feeds filled up with mashups mixing Modern Warfare Two, Minecraft, Skyrim and Skate. Not everyone is impressed. Some people dismiss them as low-effort jokes, and one poster said they feel like jingling keys, built to cash in on the rule of cool. Others point out that most of these mashups are not literally running two game engines at once. Either way, it's the biggest AI gaming trend on X right now.
One warning before we move on. Crypto tokens have popped up around this trend. CRT Forge does not endorse any token, and you shouldn't buy anything because a mashup went viral.
Story two. The tool behind a lot of these mods. It's called universal-modder, and it's an open-source project on GitHub by Rehan. The idea: point a coding agent like Claude Code at a game you own, and it builds the mod. The account aisearchio shared it with the line, if you're wondering how to use AI to mod or mashup games, see this, and that post got around thirteen hundred likes. Another clip showed Call of Duty zombies rebuilt inside Minecraft with the same tool. The detail worth stealing: each agent writes down what broke, so the next agent doesn't repeat the mistake.
Story three. Vampire Survivors, inside World of Warcraft. The project is called Azeroth Survivors. It's a fan-made, single-player roguelike in the style of Vampire Survivors that runs inside the classic one point one two World of Warcraft client. Creator Zanuss posted that he asked Opus five point five to use a tool called Benilla to build it. Over the weekend it spread across Spanish, Portuguese and Turkish gaming accounts, and streamers started playing it live. Fans describe it as free, with a download under six hundred megabytes.
Story four. Someone gave Claude Code a decompiler. That's how the account techNmak described REA, short for Reverse Engineer Anything. It's an open-source project by morluto on GitHub that gives coding agents local access to reverse-engineering tools. It can use Hopper or your own Ghidra install to inspect native binaries, and it also handles JavaScript and Electron apps and dot NET assemblies. The project is careful to say it shows evidence for its conclusions and does not claim to recover original source code. If you're into AI reverse engineering, our tools page also covers GhidraMCP, IDA Pro MCP, decomp dot me, objdiff and splat.
Story five. Decomps are on fire. The Metroid Prime native port, built on the PrimeDecomp project, now runs on Windows, Linux and Android. Version zero point nineteen landed on October ninth with a built-in randomizer, after ten releases in about six days. GoldenEye double-oh-seven's PC port hit version zero point four in late September, with the full campaign at sixty frames per second. Super Mario Sunshine has a native port in progress too. As always: these projects ship no game files. You must own the game and supply your own copy. Our decomp hub has a filterable table of more than twenty projects, with links to official repos only.
Story six. Coding agents building whole games. The most-liked build thread we found this week came from rewind02: a cozy fishing game made solo with Claude Opus five point five, Blender, AI 3D model generation and Unity six. The trick, they say, is giving every tool one job. Another creator built a playable 3D game of their own kitchen from a single prompt, comparing Opus five point five with Meta's new Muse Wonder. And one turned a Blender character into an AI dance video and then into a playable Three dot j s game.
That's the week. If you build something wild with AI, post it on X, and we might feature it next week, with full credit. Follow the RSS feed for new episodes. This has been CRT Forge. See you next week.
Stories and sources: viral this week, AI mods & mashups, decomp hub, AI RE tools.
FAQ
Who hosts the podcast?
CRT Forge's AI narrator, a synthetic voice generated locally with the open-source Piper TTS.
Where do the stories come from?
Public posts on X and official project pages, all linked on this site.